8/22/2023 0 Comments Little nightmares 2![]() Walk until you hear a floorboard creaking, then start jumping up and down with Six until you fall underneath. You can pick this ball up and then take it back to the painting to throw it at and knock the painting off, though pretty much any heavy object will work.Ĭlimb through the hole and then you should find yourself in an enclosed space with a chair. ![]() Six will also pick up an object to give you a hint. Go back and then down the corridor and through the open door, where you should see a ball underneath a ceiling light. Walk past the fiery bin and then you should see a lever, which gives you a hint that there’s something behind a painting. When you’re done messing around, go to the rope made out of bedding by the main entrance and climb up it, eventually climbing through a window. There’s even a Glitching Remains in the top right corner by the dumpster. ![]() There are loads of neat little things to interact with in the playground, so be sure to take a second to jump on a swing. You’ve now arrived at your destination for this chapter: the school. Pull this backwards with Six’s help and then climb through the hole in the fence. Once you come around, move right then jump through the window and follow the alley until you arrive at a large dumpster. Press forward down the corridor until you are transported back out and collapse next to Six. After two transmissions are altered, you will then be transported to a strange corridor. Walk straight up to the TV to start changing the transmission, holding the left stick in the direction when the screen turns whiter. Once inside, a TV will turn on and start affecting Mono. Walk into the room with another dangling suit and then squeeze through the broken door that’s emitting the strange noise inside. Otherwise, jump across the small gap on the right and then continue up the stairs. You can optionally go back to the left where Six started to find a Glitching Remains. Jump the gap and then grab her hand to move on. Go back through the doorway and then hang a right all the way up the stairs, where Six will be waiting for you across a gap. Walk towards the left through the open doorway and then push the TV off the side, which will then fling Six onto the floor above you. Swing to the left and then jump onto the ledge. Once it’s dropped off the side, you will then be flung up to the next floor. Swing back and forth until you start kicking the TV to the left. Jump on the broken TV with no screen and then jump to the left and grab the rope. You will then see a rope connected to TVs and not much else. ![]() Interact with her and then jump through the open window. Continue right until you are briefly in the street and then carry on to the right before you reach an open window you can jump through and into a deserted bar.Ĭarry on past the bar with all of its suits and empty stools, keep going right until Six beckons you to take a leg up. School is the second chapter of Little Nightmares 2 following Wilderness and takes place, as you might have guessed, in a school where the students are a little wilder than normal.įrom the off, you’ll walk into a desolate building with what looks like a suit dangling from the ceiling. LITTLE NIGHTMARES 2 CHAPTERS: Wilderness | School | Hospital | Pale City | Transmission PC, PS5, PS4, Xbox Series X | S, Xbox One, Switch, Stadia
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |